
Clockwork Foundry
- Origin
- Brass Meridian
- Arena Type
- Foundry
- Primary
- Mind
- Secondary
- Power
Arena Effect
Tech cards gain +1 Power; Wild cards gain +1 Mind.
R01 | E001 • #A016
The Story of Clockwork Foundry
Clockwork Foundry began as a refuge built after an old disaster in Brass Meridian, not as a place for Champions to test one another. Its foundry form reflects the purpose of its builders: every approach, boundary, and vantage was shaped around the needs of the people who once used it. Locals still tell stories of a failed expedition, the event that gave the site its present reputation and left marks no restoration has entirely concealed.
Long before the Convergence, travellers treated the location with a mixture of necessity and respect. It controlled routes, rituals, knowledge, or resources that could not simply be moved elsewhere. When the first stable Threads touched Brass Meridian, they anchored here because generations of attention had already made the place a knot in the world's memory. That made Clockwork Foundry strategically important without erasing what it had been before.
Contests here reward mind first and power second. The emphasis feels inevitable once combat begins: echoes that disguise distance force challengers to commit in ways that suit those qualities. Yet familiarity offers no complete protection. The Arena retains moods, mechanisms, and old scars that can turn a confident advance into a lesson in humility.
Its recognised effect—Tech cards gain +1 Power; Wild cards gain +1 Mind.—is the living consequence of that history rather than an ornament imposed upon it. Competitors learn to read the site as carefully as they read an opponent. To prevail at Clockwork Foundry is to understand why Brass Meridian preserved it, what the old event changed, and which part of the past is still moving beneath the present.
My Shards