Arena Cards
The 36 battlefields that shape every reveal.
Iron Coliseum
Classic brawl; no hazard.
Burning City
Cards with Speed <=4 lose 1 Spirit for scoring.
Ancient Ruins
Mystic cards ignore the first negative modifier.
Frozen Wastes
Positive Speed bonuses are capped at +1.
Neon Rooftops
If base Speed ties, higher Mind wins the primary tiebreak.
Grave Cathedral
After a card loses, it cannot be recovered from discard this match.
Jungle Basin
Wild cards gain +1 Spirit for scoring.
Zero-G Dock
Power modifiers do not apply.
Obsidian Gate
First ability-based score bonus each player gains is reduced by 1.
Crystal Library
No hidden-information abilities function; replace them with +1 Mind.
Storm Spire
If base Speed >=8, gain +1 Spirit for scoring.
Sunken Temple
Tech cards cannot gain more than +1 Speed.
Red Canyon
Characters with Power <=5 gain +1 Speed.
Mirror Realm
The first stat swap by each player costs -1 score.
Moonlit Moor
Transform effects may trigger after either win or loss if their card text allows.
Clockwork Foundry
Tech cards gain +1 Power; Wild cards gain +1 Mind.
Skybridge
Power above 8 is treated as 8 for score calculation only.
Titan Pit
If both cards Power >=8, secondary contribution is full instead of half.
Whispering Woods
Opponent faction is hidden until reveal.
Black Ice Station
The first positive Mind modifier is reduced by 1.
Dragon Mesa
Might and Cosmic cards gain +1 Spirit for scoring.
Labyrinth Nine
If a player used the same faction last round, -1 Mind.
Flooded Metro
Cards with Speed <=5 gain +1 Mind; Speed >=9 loses 1 Mind.
Eclipse Court
Positive Spirit bonuses are capped at +2.
Rust Sea
Tech Power bonuses are reduced by 1; Tech Mind bonuses +1.
Starfall Crater
Cosmic gains +1 Mind; non-Cosmic gains +1 Spirit.
Thorn Arena
After a card wins by 4+, its owner draws then discards 1.
Silent Monastery
On-reveal abilities with direct opponent stat reduction do not trigger.
Avalanche Pass
If Speed is 3 or less, -1 score; if Power is 9+, +1 secondary.
Data Vault
Copy abilities do not function; affected card gets +1 Mind instead.
Feral Moon
Wild and Shadow get +1 Power for scoring.
Celestial Steps
If behind by 3+ VP, gain +1 primary stat.
Siege Wall
If Power is lower than opponent, gain +1 Mind.
Prism Garden
Choose before reveal whether secondary contribution rounds down or up; both players choose independently.
Tempest Deck
If both Speed >=8, Power contribution is full.
Weaveheart Crucible
Faction-specific bonuses are capped at +1; generic abilities unaffected.
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