Rendered Prism Garden Arena card
R01 | E001 • #A034

Prism Garden

Origin
Glass Expanse
Arena Type
Garden
Primary
Mind
Secondary
Spirit

Arena Effect

Choose before reveal whether secondary contribution rounds down or up; both players choose independently.

R01 | E001 • #A034

Arena History

The Story of Prism Garden

Prism Garden began as a forbidden proving ground in Glass Expanse, not as a place for Champions to test one another. Its garden form reflects the purpose of its builders: every approach, boundary, and vantage was shaped around the needs of the people who once used it. Locals still tell stories of a workers’ uprising, the event that gave the site its present reputation and left marks no restoration has entirely concealed.

Long before the Convergence, travellers treated the location with a mixture of necessity and respect. It controlled routes, rituals, knowledge, or resources that could not simply be moved elsewhere. When the first stable Threads touched Glass Expanse, they anchored here because generations of attention had already made the place a knot in the world's memory. That made Prism Garden strategically important without erasing what it had been before.

Contests here reward mind first and spirit second. The emphasis feels inevitable once combat begins: echoes that disguise distance force challengers to commit in ways that suit those qualities. Yet familiarity offers no complete protection. The Arena retains moods, mechanisms, and old scars that can turn a confident advance into a lesson in humility.

Its recognised effect—Choose before reveal whether secondary contribution rounds down or up; both players choose independently.—is the living consequence of that history rather than an ornament imposed upon it. Competitors learn to read the site as carefully as they read an opponent. To prevail at Prism Garden is to understand why Glass Expanse preserved it, what the old event changed, and which part of the past is still moving beneath the present.