
Tempest Deck
- Origin
- Tempest Isles
- Arena Type
- Skyship Deck
- Primary
- Speed
- Secondary
- Power
Arena Effect
If both Speed >=8, Power contribution is full.
R01 | E001 • #A035
The Story of Tempest Deck
Tempest Deck began as a guarded threshold in Tempest Isles, not as a place for Champions to test one another. Its skyship deck form reflects the purpose of its builders: every approach, boundary, and vantage was shaped around the needs of the people who once used it. Locals still tell stories of a succession dispute, the event that gave the site its present reputation and left marks no restoration has entirely concealed.
Long before the Convergence, travellers treated the location with a mixture of necessity and respect. It controlled routes, rituals, knowledge, or resources that could not simply be moved elsewhere. When the first stable Threads touched Tempest Isles, they anchored here because generations of attention had already made the place a knot in the world's memory. That made Tempest Deck strategically important without erasing what it had been before.
Contests here reward speed first and power second. The emphasis feels inevitable once combat begins: treacherous footing force challengers to commit in ways that suit those qualities. Yet familiarity offers no complete protection. The Arena retains moods, mechanisms, and old scars that can turn a confident advance into a lesson in humility.
Its recognised effect—If both Speed >=8, Power contribution is full.—is the living consequence of that history rather than an ornament imposed upon it. Competitors learn to read the site as carefully as they read an opponent. To prevail at Tempest Deck is to understand why Tempest Isles preserved it, what the old event changed, and which part of the past is still moving beneath the present.
My Shards