
Pulsar Beast — Base
Celestium Shard • Cosmic • Specialist
- Power
- 8
- Speed
- 7
- Mind
- 5
- Spirit
- 4
Pulsar
If Power is secondary, gain +2 Power for scoring.
Rules key: PULSARRare • FW #0083 • SW-C-608
All forms with this SW-C code share one Champion identity for Weave copy limits. Collector treatments remain cosmetic and never change combat power.
The Story of Pulsar Beast
Pulsar Beast was engineered to fight on timing alone.
Celestium war-biologists grew the organism around a chain of electromagnetic organs that contract in regular bursts. Muscles, nerves and armour all follow the pulse.
The result is powerful but strangely rhythmic. Observers can hear a low thump through nearby metal seconds before the creature moves.
Pulsar becomes especially effective when Power is secondary. Instead of applying force continuously, the Beast places a concentrated burst exactly at the scoring moment, gaining +2 Power where support matters most.
Its Mind is only moderate because the organism does not improvise elegantly. It operates through timing sequences refined beyond ordinary reflex.
During trials, engineers attempted to alter the pulse frequency remotely. The Beast tore the transmitter from the wall and returned to its original rhythm.
That ended the remote-control programme.
The Convergence has exposed Pulsar to Arenas where local time behaves differently.
Its internal rhythm has never changed.
In one Far Void duel, everything else did.
My Shards