Rendered Sable Gladiator Shardbound Champion card
SW-C-111 • Shardbound Pack

Sable Gladiator — Shardbound

Ashen Crucible Shard • Might • Scout

Power
5
Speed
7
Mind
6
Spirit
6

Arena Veteran

Once per match when revealed, you may suppress the Arena hazard.

Rules key: ARENA_VETERAN

Unique • SB #0011 • SW-C-111

All forms with this SW-C code share one Champion identity for Weave copy limits. Collector treatments remain cosmetic and never change combat power.

Backstory

The Story of Sable Gladiator

Sable learned arena hazards before she learned letters.

Her mother repaired drainage channels beneath the Ashen Crucible’s smaller pits, and Sable spent childhood watching trap crews reset blades, pressure plates, steam vents and collapsing floors after matches. By sixteen she could tell which mechanism was armed from the sound the crowd made when someone stepped near it.

She eventually fought because maintenance wages could not buy citizenship. Spectators expected a cautious trap-reader. Instead they got a fast, ruthless gladiator who used the arena’s machinery as if she had helped build it—which, in several cases, she had.

Sable’s Arena Veteran ability is the result of practical familiarity. Once per match she can identify the central mechanism behind a hazard and disable, jam or deliberately avoid it long enough to turn the battlefield ordinary.

Her Unique status comes from a fact promoters hate admitting: Sable has fought in more different registered pits than any living Crucible competitor and survived all of them.

When foreign Arenas appeared through the Convergence, she was ecstatic. New hazards meant new engineering. She keeps a notebook of every trap she has encountered. The first page is titled: “Things architects think are clever.”