
Razorwing Harpy — Shardbound
Skyreach Shard • Wild • Beast
- Power
- 7
- Speed
- 7
- Mind
- 4
- Spirit
- 6
Dive
If Speed is primary, gain +1 score.
Rules key: DIVECommon • SB #0061 • SW-C-501
All forms with this SW-C code share one Champion identity for Weave copy limits. Collector treatments remain cosmetic and never change combat power.
The Story of Razorwing Harpy
Razorwing learned to hunt in air too thin for most creatures to breathe comfortably.
Skyreach’s cliff harpies nest on needle peaks above the permanent cloud line, where a bad launch means falling for several minutes before finding anything solid. Razorwing became famous for folding both wings tight and turning the first half of a dive into a controlled drop.
The effect is terrifyingly simple. When Speed is primary, gravity itself becomes part of the attack. Razorwing does not accelerate like a runner; she converts altitude into a line of force.
Her low Mind is not stupidity. She is impatient with abstraction and solves problems through movement, scent and sight rather than plans. Wild classification fits because every decision is physical and environmental.
Skyreach monks once tried to teach her formal duelling etiquette. Razorwing learned the opening bow, then used it to hide the start of a dive. The lesson ended early.
The Convergence interested her for one reason nobody expected: some Threads open into worlds with different gravity.
Razorwing has begun keeping feathers from each crossing, sorted by how long they take to fall.
My Shards