
Null Walker — Resonance
Far Void Shard • Cosmic • Specialist
- Power
- 4
- Speed
- 7
- Mind
- 10
- Spirit
- 3
Phase
Ignore the first Arena hazard stat penalty.
Rules key: PHASECommon • RS #0077 • SW-C-602
All forms with this SW-C code share one Champion identity for Weave copy limits. Collector treatments remain cosmetic and never change combat power.
The Story of Null Walker
Nobody has confirmed what Null Walker looks like from the front.
In the Far Void, local reality does not always agree with itself. Null Walker survives by remaining slightly displaced from whichever version becomes dangerous.
Observers see a humanoid outline with edges that fail to line up, as though several almost-identical bodies are occupying nearby positions. Instruments disagree over mass, temperature and even distance.
Phase represents the practical consequence: the first Arena hazard penalty can miss because it affects the wrong local version of the Walker.
The Specialist label is generous. No one knows whether Null Walker learned this technique, was born this way or is the residue of several travellers who became inseparable during a failed crossing.
Its Mind is exceptional, perhaps because existing in conflicting realities requires constant interpretation. Spirit is low because identity appears thin; the Walker rarely uses “I” and sometimes answers questions with plural pronouns.
The Convergence does not attract Null Walker.
It seems to recognise the same condition.
Threads occasionally bend around the figure before opening, like water flowing around a stone that is not fully there.
My Shards