Rendered Comet Knight Shardbound Champion card
SW-C-603 • Shardbound Pack

Comet Knight — Shardbound

Celestium Shard • Cosmic • Guardian

Power
8
Speed
6
Mind
7
Spirit
3

Comet Trail

If Speed is primary or secondary, gain +1 score.

Rules key: COMET_TRAIL

Common • SB #0078 • SW-C-603

All forms with this SW-C code share one Champion identity for Weave copy limits. Collector treatments remain cosmetic and never change combat power.

Backstory

The Story of Comet Knight

The Comet Knights of Celestium begin battles by falling.

Their armour is built for controlled orbital descent, storing momentum in layered gravity capacitors before converting it into movement along the battlefield.

Most Knights release that energy carefully.

This one does not.

Comet Knight earned the title after descending through an enemy blockade without a vessel, striking a defence platform hard enough to alter its orbit and then continuing the fight on the exterior hull.

Comet Trail rewards Arenas where Speed matters because motion is already the Knight’s weapon. Primary or secondary, Speed lets stored descent energy become part of scoring.

The Guardian classification comes from the order’s original role protecting orbital settlements from high-velocity threats. A Knight is expected to intercept what nobody else can catch.

The Convergence introduced a new problem: objects can now arrive without crossing the distance between stars.

Comet Knight considers this deeply unfair to a profession built around interception.

The Champion has begun practising entry trajectories through Threads anyway.