
Meteor Smith — Base
Celestium Shard • Cosmic • Mystic
- Power
- 7
- Speed
- 5
- Mind
- 10
- Spirit
- 2
Forge Meteor
On reveal, choose +1 Power or +1 Mind.
Rules key: FORGE_METEORRare • FW #0085 • SW-C-610
All forms with this SW-C code share one Champion identity for Weave copy limits. Collector treatments remain cosmetic and never change combat power.
The Story of Meteor Smith
Meteor Smith works outside.
Always.
Celestium’s orbital forges can produce materials of extraordinary precision, but the Smith prefers matter that has just survived atmospheric entry. Meteor iron arrives stressed, heated, partially transformed and full of information about the journey.
At reveal, Forge Meteor becomes a choice. The Smith can finish a piece for immediate Power or preserve its unusual structure for greater Mind.
The decision happens in combat because the material is still changing. A blade forged one second later may become a tool instead. A tool struck differently may become armour.
The Mystic classification comes from the Smith’s belief that falling objects remember the gravity wells they crossed. Instruments cannot confirm this, but the resulting work routinely behaves as if directional history matters.
One famous hammer pulls slightly toward a dead star.
The Smith entered the Convergence after fragments began falling from Threads without passing through atmosphere at all.
They should have been cold.
Several were hot enough to melt the collection tray.
Meteor Smith has been trying to recreate the journey ever since.
My Shards